Voidia has made a mistake, you were doing spectacular before, but now you've thrown mass at us to parry. Voidian sensing systems detect GASI ships as they enter the system, but the plan involves nothing to do with the element of surprise, but rather, the element of constraint. GASERs vaporizing a target is completely powerplay, even with ionizing radiation it'd take minutes to breach a hull (and even that involves keeping concentrated fire on a specific part of a large moving target). These weapons are merely No-See-Ums to GASI ships, and easily disabled by an EMP due to being so small and therefore difficult to add EMP hardening to. RKVs would be excellent against any GASI ship, but due to the wide spread use of particle weapons, are largely useless. GASI shielding absorbs physical mass, regardless of velocity, so these weapons are simply absorbed into heat, if the projectile is large or dense enough, it may completely disable a large amount shield segments. The accuracy of an RKV on a comparatively microscopic target (compared to their traditional use on planets or moons) is also questionable. LASERs, being even at their strongest forms, are still weak, and especially through a fermionic shield. Due to the size of a photon, the comparatively enormous fermions would diffract, reflect, or absorb photons since they are easily absorbed. Much of the LASER would get through, but when spread out even a tiny amount they are useless. Aircraft - GASI has not deployed aircraft to the capital's atmosphere yet, and in space, fermionic shields are still usable, making AAMs and SAMs far less effective. In space especially, an AAM would have minimal chance at outmaneuvering a GASI fighter, since GASI fighters are also computer run, and if needed, a fighter can simply accelerate faster than the AAM can with larger, stronger engines. GASI shields are passive defense systems, and don't require a reaction to open them. Beserkers would just be burning through Voidia's resources, due to being so small, they have little effect on a shield, and point defense would be destroying many before they even land a hit. As you might have picked up already, GASI is composed of robots, the "command post" just has some of the ship's sensing equipment, crew quarters, and other miscellaneous components, and with all hands on deck, shooting at the command post is just a distraction due to the real command core being hidden deep within the hull. This buys GASI valuable minutes or even hours as Voidian forces fire at all the wrong places. Yet another blunder, with particle weapons, taking out a single turret would take up the better part of a minute, with concentrated fire (yet again on a moving target). With the large number of turrets on a GASI ship, this is just occupying what little offensive gear Voidia can spare to the capital without sacrificing other Fronts. "I pity those Voidians, they're wasting their firepower on distractions and using psychological warfare on soulless machines" - The Terminal With whatever remains of conventional Voidian fleets in shambles, this lets autocannons, EMPs, and flak simply run wild on swarms. Even though Voidia is hitting in all the wrong places, casualties are heavy on both sides, this front of the war being more chaotic and brutal than any war seen before by GASI, even the UIS war. Things are different now though, GASI has the industrial might, manpower, and adaptability to keep the fight going. Once Voidia's warships are few and far between with kamikaze strikes, the kamikazes simply act as a buffer in the fleet for damage.
Voidia can't keep this up, GASI will offer Voidia surrender, with minimal land losses, possibly less than what the truce lost you with Aculon. You have nothing to win, you have everything to lose. (36 hour rule will only apply once you're back.)