This project utilizes a proprietary Dermal-Mapping Shader to simulate hyper-realistic organic textures within a 3D Euclidean space. Unlike standard Minecraft voxels, these "Skin-Blocks" feature: Follicle Density Randomization: Each block generates unique hair-placement patterns. Pore-Depth Parallax: Simulates realistic skin texture without the need for high-poly geometry. Squelch-Physics: (Coming soon) Realistic audio feedback for player interaction. Special Thanks: griffpatch: For the inspiration to push the limits of what should be allowed on this site. The Scratch Team: For their "enthusiastic" feedback on my previous organic studies. My Dermatologist: For the reference photos.