Balance Changes (some have changed/arent listed because I forgor) ----------------------------------------------------------------- Plasma Bouncer * Reload duration decreased significantly * Damage nerfed to 4 (originally 15) * Speed nerfed to 15 (originally 17) Laser Rifle * Bullet spread decreased less than half * Bullet speed increased to 24 Mini Blaster * Buffed bullet speed to 25 * Nerfed damage to 10 * Decreased reload speed Spread Shot * Buffed damage to 5 (originally 4) Power Launcher * Buffed damage to 20 Rocket Fists * Holding fire key gives a large speed boost * Buffed bullet speed to 20 * Buffed damage to 24 Magnetic Crossbow * Buffed damage to 18 * Buffed speed to 28 Kinetic Blade * Buffed total damage to 34 (initial swing does less damage) Laser Axe * Buffed damage to 40 Bomber Dash * Buffed bomb damage to 46 * Set bomb timer to 1.6 seconds (was 1.3 seconds) * Bomb now explodes within a close proximity Decoy * No longer takes knockback Lifesteal * heal 20% instead of 40% * heals unconditionally Ray gun * goes through walls
Additions ----------------------------------------------------------------- Shockwave (gadget) * Knocks away enemies very far and with effective range, but does minimal damage. Flight (passive) * Infinite jumps (replaces triple jump, because it gets overshadowed by so many other abilities, so I made it better!) Scatter Shot (weapon) * shrapnel gun if it was balanced T.E.M.P (gadget) * grenade that inverts the controls of any player hit (very buggy as of right now, use at your own risk) Guided Plasma (weapon) * Control your bullets at the cost of the control of your own character. Semi-inspired by the Stinger weapon from the ROBLOX game "Isle" Auto-Repair (Passive) Gain health back passively whilst standing still Warp (gadget) * shoot a bullet that teleports you to its location Plasma Burst (Ultimate) * shoots 30 plasma bouncer bullets in 360 degrees