-CONTROLS- Use WASD/arrow keys to move. Aim using your mouse pointer, and shoot by holding down. Use the number keys to switch blasters. For better performance, visit this link: https://turbowarp.org/964716548 -BLASTERS- 1 - Handblaster - Well-rounded blaster that is very consistent and reliable. 2 - Scattershot - Powerful blaster with long recharge, but high burst damage and recoil. 3 - SMB - Light, rapid-firing and high DPS, but inaccurate. 4 - Assault Blaster - A middle-ground between the SMB and hand-blaster, having a semi-fast fire rate and fair accuracy. 5 - Precision Blaster - A powerhouse of a weapon that has high damage, accuracy, and pierce, but a very long recharge. 6 - Miniblaster - Extreme fire rate and recoil, but highly inaccurate and heavy. Can be used to fly! 7 - Raygun - Experimental blaster created to vaporize anything it touches with its godlike attributes. Obtaining it requires a true test of skill.
This game was originally created as a shared project between @toboldegohi and me, @-Infernoz-. We each wanted to publish our own projects, so since they have shared theirs, this is my version, a new and improved version of Recoil, with many new features! Of course, credit to @toboldegohi. Music is sourced from Pixabay, sound effects are from Jsfxr. Credit to griffpatch for the physics engine, health bars, and joystick. Recoil physics are by falkimore. (Please note that the original project was a collaboration and we both created parts of the code, so please do not delete this due to not being a remix, Scratch Team). Enjoy the game? Be sure to like and favorite for future updates. Other games created by me: https://scratch.mit.edu/studios/33670889/ -CHANGELOGS- v1.7.1 - QOL changes (menu, boss walls, raygun obtainment) - Bug fixes v1.7 - Fixed piercing through walls - Fixed precision blaster double hit bug, buffed slightly to compensate (increased damage) - Handblaster buffed (decreased weight) - Weight now affects gravity - Minor performance improvements - A secret laboratory has been sighted.... (Get a time under 3:00 with 0 deaths?) - Other minor changes v1.6.3 - Performance improvements - Other minor changes v1.6.2 - Fixed enemy hitboxes: blasters do not count! - Polished levels (yet again!) - Precision blaster buff! - Projectile bug fixes - Other minor changes v1.6.1 - Smoothed out blaster animations - Extra scattershot projectiles, but same total damage - Added new skin v1.6 - Laser bugfixes! - Lasers consistently deal damage - Barriers can be broken when touching a blaster - Enemies now have blaster recoil - Physics rework! (Less jumpheight) - Redesigned levels - Polished levels (even more!) - Improved mobile icons - Other minor changes v1.5 - Fixed enemy hitboxes! (Blasters and hats do not count anymore) - Added shaders - Added a player trail - Other minor improvements v1.4 - Reworked recoil! (Knockback is more accurate and blasters also have different recoil magnitudes) - Added health bars! - Mobile compatibility added! (Limited) - Added changelogs - Improved timer ui - Polished levels (again) - Optimized code - Other minor changes v1.3 - Blasters now have weight: lighter blasters make you faster, heavier blasters make you slower, etc. - Fixed bugs - Balance changes - Added recoil shake/effect to blaster v1.2 - Added more levels! - Polished levels - Optimized code - Switched game to use blasters - Improved art - Other minor changes v1.1 - Improved graphics - Fixed bugs - Added more levels - Polished levels - Other optimizations