yay V3 is out!! :D now i have to make a new remix :3 Feb 8th: added Magnet Feb 20th, added Chainsaw Feb 22nd, trying to add Chainsaw sounds (I've pretty much given up on it tho) Feb 28th, retexturing some things to use the color palette that I wasn't using March 6th, added Potluck Welcome to the -Legend of the Stick- Tab Candra was walking outside in the forest, when suddenly, they get ambushed by goblins! They weren't carrying any weapons; fortunately, they found a stick on the ground. "Da na na NAAAAAAAAAAAAA!!! :D" Controls: WASD/Arrows to move and jump Mouse to swing your self-defense mechanism of choice Gameplay: Every round, a certain number of enemies will spawn. To defeat them, swing your item with your mouse. The faster you swing, the more damage and knockback you will do. At the end of each round, a shop plus some npcs will appear. You can interact them by clicking the mouse. Use the coins you collected to trade stuff at the shop, see your items with loot (the chest), and sell items you don't use with boot (the boot). To start another round, click on the bell located to the right. Some weapo- I mean items have different stats than others. There are three total types of stats. Damage (DMG) - I wonder what this means Knockback (KNB) - How far it knocks... back Range (RAN) - How loooooooooong an item is Each stat has a number tied to it, 1 means poor, 2 means average, and 3 means great! Currently the only items are weap- I mean uhhh self-defense mechanisms, due to limited time, but there might be more things added soon :P i The shopkeeper says hi And so do I!!! :D
Pineapples are on a Pizza D: ngl i probably should copy and paste the original projects "notes and credits" section but WHATEVER BIGtomato7 is working on new sprites (press "I", then enter in "2", please note this sprite set isn't finished and may break sprites at any time, to fix this, enter in "1" and then go back to "2"), they also made concepts for these weapons: Christer, Claw, Chainsaw, Potluck Commands!! (press "i" to access them) 1, 2 (changes sprites) coin = <number> (changes coin count) weapon = <weapon name> (adds a weapon to Loot [will break if you give yourself something that doesn't exist]) round = <number> (changes round) starting = <weapon name> (changes the weapon you start with)