Welcome to Day 1 of the Time Capsule! For more information, check out the announcement project https://scratch.mit.edu/projects/1366510596/ - In Stick Fighters, avoid the enemy stick figure's from shooting you while retaliating with a wide arsenal of your own! Knock them down, split them down, or blow them up! - Press space to jump and press V to use your weapon. Click on the shop mid-game in order to make purchases of stronger weapons. - The difficulty menu determines the games default speed. In addition, the more points you have, the faster the game gets. - The purple numbers represent how many points you get from using that weapon to destroy a stick figure. You use these points to buy more weapons, and in order to get the high score. - Note that your final score is only the score you end up with when you die. If you get a thousand points, spend them all, and die afterwards, your final score is zero points! - RESTART THE GAME after every attempt (due to clones not appearing on subsequent menus). Infinite clones *could* fix this, but I haven't tested to see if the code keeps bringing everything back. QOL modifications from original project: - Weapons give about 4 times as many points as they once did (in order to reach more powerful weapons quicker). - The color of the platform's spikes has been changed ever-so-slightly in order to remove a bug where the bazooka killed the player.