My goal is to make this the fastest 3D engine on scratch (somehow). I'm to lazy to add a line clipping algorithm or geometry filler (not triangle filler because it supports quads too) Log: 11/26/2023: v0.1: Added quads. v0.2: Added lines. 11/27/2023: v0.3: Added 3D sprite mapping. 11/28/2023: v0.4: Objects can now be moved separately.
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