Red is WAD / S to shoot Blue is Arrow keys / Down arrow to shoot or IJL / K to shoot Fullscreen is recommended. Fight, and at the end of each round each player gets an upgrade that stacks forever. Sounds simple, but it can get very chaotic! Suggestions and advertising welcome! ============= || UPDATE LOG || ============= [ 24/9/26 ]: turning point Added 7 new upgrades! - Vitality (common) - Chamber (common) - Offload (rare) - Magnetize (legendary) - Lifesteal (mythic) - Healthy (mythic) - Amplify (mythic) Added 2 new maps: field and rooftops Added upgrade pity: 10 rounds for mythic, 25 rounds for unreal Added a scoreboard Added 3 new gamemodes: CHAOS, build, and lucky Added new controls for blue (JIL / K) Added new skin control: try clicking your character Added a healthbar (tutorial @griffpatch) Added new music & sounds Added a limit to bullet size Added foreground and background to some maps Reworked burst and shotgun upgrades: now stackable but debuffs Reworked shield upgrade: now stackable, adding +2 seconds of round start IFrames Buffed jetpack rise velocity Buffed damage upgrade rarity (mythic > unreal) Buffed explosive and firework rarity (rare > legendary) Nerfed boomerang upgrade: bullet now returns to you, not the enemy Nerfed all explosives to 50% of current bullet size Nerfed walljumping velocity a bit Modified mods page: most upgrades are now sliders Modified spread, suppress, bounce, multi, and bulletproof upgrades Modified most upgrade card appearances, info, & effects Modified gamemodes page Modified some maps Modifed some other small things Replaced best of 15 gamemode with 'best of' round setup Replaced most of the pixel fonts with sans serif Fixed upgrade card selection: unstackable or duplicate upgrades no longer show up Fixed bug involving drag & bulletproof upgrades Fixed double fireworks explosion bug Fixed extended shield duration bug Fixed some small bugs Optimised attack calculations have fun :)