Not exactly a devbuild anymore tho _______ Controls - Overworld Use the arrow keys to move in their respective directions Press Space to interact with a lit up object Press Z and X to navigate menus Use ` to bring up the main menu _______ Controls - Levels Use the left and right arrow keys to move. Use the down key in order to duck Use the up key to aim your fire upwards Press Z in order to jump Press X to shoot your weapon or hold for rapid fire Hold C to lock into place for precise aim Press V to dash forward Press D to use an EX move Press Space to change your weapon during battles Press ` to pause the current level _______ Important Notes Although some changes are obvious, I implore you to look through N&C below, which contains a changelog This is NOT an official version of ScratchHead, this was just a mod, just like my other version of ScratchHead Sparked. It does NOT represent what will be in the next update of the game. Also, it is unfinished and a little broken, so... do whatever you want with this, im prolly not workin on this mod anytime soon
_______ Additions + Added continuing game from a stopped project, without entering a code - press Continue from the main menu and just don't type anything (hit enter) - If you ever refresh/leave the page, you WILL need a password for your work. But, if you accidentally stop the project somehow, or you go to the menu w/o saving a password, or just for convenience's sake, here you go + Added SH headsprites for facing direction - THEY ARE HEADSPRITES - NEED ANIMATION - nvm I got no time for that + Transparency for walking under foreground elements in the map - maybe I split into individual trees? - because some stuff is not made to be transparent - ok I'll just make the transparency really subtle, so it's QoL without affecting secrets + Boss Health Bar - feature kinda sucks for the theme of the game, but... eh. + Shop - WIP, INTERACTIBLE, CODE NOT FINISHED, PLACEHOLDERS - Items automatically swap out! Now all I need is more art, some system to give out coins... - Needs better payment mechanics, UI is placeholder + Soundtrack for Invader is changed - This one is better than mine, and has a better tone, I think + Better Weapon Collision - changed the Energy Shot to hit more consistently + Additional visual effects on player, particularly in Invader and Eyerock stage - Mower also had some minor visual upgrades, but unfortunately this project was started on P1 instead of the base build of the game. Sorry! + More player jump control + Reworked homing claw (easier to hit w/ dedicated hitbox, more HP to compensate) + plus whatever else I added, I forgot - wanted to note that the amnt of times I had to track down some butterfly code just to work w/ the save system... hooo... THAT was upsetting _______ Credits Music Used: - Wiz n Liz (Sega Genesis) OST - Puggsy (Sega Genesis) OST - Alien 3