Click or Space - Interact/Fire WASD or Arrows - Move I - view stats Q - Dash #thereisnoalgorithmlol #theremaybeanalgorithm #isthereanalgorithm?
1.0: made game 1.1: added rocket launcher +bug fixes 2.1: published game for real 2.2: rocket launcher buffs (& nerfs) - explodes upon hitting the edge - cooldown reduced [2 secs > 1 sec] - nerfed explosion size [150 > 75] 3.2: MAJOR buffs and nerfs - zombs spawn in random places - i am happy to announce that bullets no longer pierce, have fun!!! - shooter hitbox made a lil smaller - zomb speed nerfed a lil - zomb spawn time a lil longer - explosions now end faster - made EVERYTHING smaller - bullets move a lil slower - changed the way zombies spawn - made zombies pathfind so they don't crowd on top of one another - made zombies more precise the closer they get to you - inactive zombies can still be shot to prevent them from becoming barricades for active zombies - finally centered the "you deid" screen - bullets no longer disappear after hitting the edge but rather after a certain time - removed herobrine - added sniper - rockets now lock on to your mouse - if a rocket explodes on it's own it will be much bigger (50 > 80) - changed explosion effect to be one that isn't stolen from a random project 3.3: added new weapon sprites as the old ones got deleted somehow 4.3: overhaul - bye powerup sphere - added zombie health (no more oneshots) - added gun damage (in stat menu) - added two new zombie types slow and fast - added herobrine - more sounds - gun fireing is less repetitive - new music 4.4: shooter now has hp - gain hp back upon kill - dash is longer now + different dash sfx