========================================= Controls: Use Arrow Keys to move, (Up falls 1 while airborne), Q to use a launchpad, and W to use a pickaxe. ========================================= This is a puzzle game, you have been warned. Some levels have secret solutions, try to find them all. ========================================= Thank you for playing my game. =========================================
Recently did a patch on June 18th 2024 changing 2 things: Triangles and Bounce Blocks (Also known as springs) now appear over blocks, making them more fair. The cheese on Level 8 (Tunnelling) was patched. Spoilers Below! Here are some fun facts about some of the levels: Level 6 (Conundrum) used to be the original Level 5, however the red triangle needed an introduction level, considering it's just in a random block, which is why Level 5 (Problem) was made. Level 7 (Turnaround) is able to be beaten without ever touching any of the right side platforms. Level 8 (Tunnelling)s secret ending is actually based off of cheese for the level that is now patched. The name of the level used to also be spelt incorrectly. Level 9 (Staircase) used to have a second solution. On some computers in Level 11 (Moving Problems) the goal can't be seen as it's hidden behind the "Secrets Collected" variable. It's also only there because I wanted to hide a secret in the level. Level 12 (Passing By) and Level 13 (Diagonal) use the movement and logic of the game in strange ways, mainly because I have a tendency to break games for fun, including my own. Level 14 (Issued in 1997) is the only non-glitch level that uses alternately colored blocks. The level is also has a Deltarune reference, and it used to be impossible to beat the level in the standard way, forcing you to beat the secret way. Level 15 (Forgotten Waters) is the only level before the first glitch level to contain the - block, which was actually only made to prevent a cheese solution. Level 16 (Drop) has a secret ending that requires you to go through a triangle. Level 17 (Bounce House) is supposed to be an introduction to the bounce blocks, however they're only ever used in one more level before the first glitch level. Level 19 (Lesson) is supposed to be an introduction to secret solutions, as the regular solution is harder than the secret solution, however, Level 7 (Turnaround) is the first sign of a secret solution, and as such the concept is probably known at this point. Level 20 (The Calm Before the Storm) used to be the final level, and it used to be called "Chaos U-Turn", however, I added another level after it because it was too easy compared to the earlier levels. Level 21 (The Storm) is what I consider to be the only difficult level. Level 8 (Tunnelling) would be up there if it didn't have as many cheese solutions. Level 22 (Emptiness) hints at it not being the end of the game with its name. Level 23 (Glitch 1) has the only angled blocks in the game Level 24 (Replay) used to be the end of the game, identical to Level 22 (Emptiness) in design, but with a different name (True Emptiness) and it was considered the secret ending. Now, it's a harder version of the first level, and it has 2 solutions. Level 25 (Up and Over) used to have a cheese solution, a box was added to remove it, however at the same time this made the blue spring not necessary, and actually impossible to hit unless you intentionally go out of your way to hit it. In Level 27 (Mining Mission), you use a launch pad that makes it seem like it's only launching 3 spaces, and is breaking blocks, when in reality, you're launching 1 space, hitting a roof, then hitting a green spring.