W A S D or arrow keys to move, space to dash and C to change the colour of your dot. You can use the dash ability to dash through objects but it has a 1 second cooldown. I would love any suggestions to add anything or fix a bug. this is the sequel to my game shield dot. https://scratch.mit.edu/projects/875713686/ press R???
I made this project myself. story: the guy in the middle is the one controlling all of the attacks towards you. fun fact: the middle demon guy's design was inspired by a glitchy I found when messing around with the sprite painter. (he used to only be one shape, but the sprite painter glitch was fixed and I had to recreate it) REMASTER CONCEPT: -the cube will be changed to the RANDY CUBE, and it will have a warning where it is going. -the dash can be charged up and will go further depending on how long it is charged before being released. -the dash will look better than just a teleport -the boss will have a healthbar and the player will have a blaster. the player will blast the boss until near half health, where the boss will deploy a shield and fire the shuriken. upon redirecting the shuriken into the boss's shield, it will break, allowing you to fire at the boss until it reaches half hp, initiating phase 2. -healing orbs will spawn randomly, which will glide forwards, bouncing off the edges of the arena until the player collects it. -new boss attacks based off other games I've made (such as the tank fight bullet variants and the lasernator attacks) -the player will move by turning (quickly) with a and d and moving with w or s for more precise directional control -Iframes wont exist. instead, the player's health is a literal solid bar that goes down constantly when touching a hazard relative to each one. (meaning touching two obstacles will make you lose health twice as fast)