Welcome to Power Plant, comrade! You will keep our glorious country of the Union of Scrathian Socialist Republics running! The way we have designed reactor has allowed it to operate more effectively at higher pressures, so feel free to take risk, my friend! Just be careful not to blow it up, since design of reactor has made that common at... high temperatures... Use arrow keys to navigate around the Reactor Control Console. Detailed operating Instructions inside the Operator's Manual
NOTE: THIS IS THE UNFINISHED BUILD! MORE FEATURES ARE TO COME! (Credits below changelog) CHANGELOG: - V0.10: - (V0.10.0): FEBRUARY 21, 2025 - Added the event logger! On the reactor control panel, a new monitor now logs events within the reactor, even trivial things! (Please comment on any issues with the system, as I may have made spelling mistakes when writing down the logs.) - (V0.10.5) FEBRUARY 26, 2025 - Fixed inconsistencies between numbering of the lights on the elec utilities, and the breakers. - (V0.10.6) FEBRUARY 26, 2025 - Added "ALL" option to maintenance options. - (V0.10.7) MAY 9, 2025 - Added a breaker tripping system. After reaching a certain pressure, some breakers may turn off due to "power surges" (due to the high pressure), and instantly malfunction. - (V0.10.8) MAY 9, 2025 - Made the buttons in the radio menu highlight when you hover over them to make it more clear that they, are in fact, buttons. (and also, it looks nice.) - V0.11: - (V0.11.0) MAY 14, 2025 - Removed the pressure warning alarms (besides the meltdown alarm, obviously), because it led to some "alarm fatigue" in playtesters, where they ignored alarms because they had heard it so many times. Additionally, rebalanced the utility health (Gens/Turbs). While this isn't too major to warrant a big version change, it's probably still a pretty significant change. - (V0.11.6) NOVEMBER 15, 2025 - Updated the meltdown music... cooler, but longer... in preperation for another update... - (V0.11.7) AUGUST 26. 2026 - Wow, its been a while. Anyways, changed the way the turbine pressure meters changed colors. It will now be green when at 50%, and red at 0% and 100%. PLANNED: - "Tasks" to get employee credit - Revamped Meltdown Last Resort - Employee Credits Highscores - Walking around the facility. I may not do this. - Add things that randomly break at really high temps - Revamped and Rebalanced Employee Credit System - Maybe you can purchase stuff with the employee credit?! - Decoration based around the "country" you are in (since I blatantly said it in the instructions) - Animated employee handbook?! - Revised controls and instrumentation to be more realistic Most sound effects, like the alarms, are from the internet. Thanks to Griffpatch for the tutorial for the bars that show the turbine pressure! I repurposed his healthbar to make a smooth bar. (YT Video: "AMAZING HEALTH BARS in Scratch") ...and ANOTHER thanks to Griffpatch's tutorials centering my number displays! (YT Video: "Code a TEXT ENGINE") (I also used his system of assigning numbers in text when I needed to add % or letters to the variable displays)