Press start twice if needed: Sometimes will still hide the sightline. Space - Shoot Arrow keys - Movement W + S = Aiming Q - Shield - Blocks bullets A - Sword Upgrade fire - Swings a sword that eliminates anything in its hit box. Z - Auto upgrade fire - Shoots a random amount of bullets. E - Auto cannon summon: Summons a turret thing that shoots 36 small bullets in a 360 degree, costs 50 ammo. Dodge or block the blue enemy's attacks, make sure not to let them gain a powerful army by destroying their cannons. Latest Update (V2.2): +New enemy: Fast, it is basically a melee enemy immune to anything but swords, can be blocked by shield
Creator Highest Time: 834 Mostly just a test game to experiment with creativity Will make different versions of the game with different enemies as well as some of the old ones from here. This is purely to make my assets and test stuff! Well- Kinda! -Credits: Me - Most of the code + art + animations Random tutorials online - helping to get the enemies to work correctly. Music + Sound effects - ULTRAKILL + Other games i forgot the name of -Make sure to comment something that I can add to the game. -Plans: 1. What people suggest in comments (High/medium priority unless a joke) 2. More enemy types (Low priority) 3. Point-based strategy system