wasd move mouse aim hold mouse 2 shoot Update log: 1.0: 5 HP for player, kill count 1.1: combo and more memes 1.2: Gunvolt music added, it triggers similarly to how you get Lumen's songs in gunvolt games - If you play good enough the music changes. If you reach a 20 combo the music changes 1.3: geenu beefs thumbnail 1.4: the combo bar from the funny pizza game added! It is scared of you if you somehow reached a 100 combo! also crit hit (red bullets deal double damage) and double health to you 1.5: difficulty and health
small minigame I made to prove my theory that will soon become something much bigger question: why they fighting tho answer: why are you asking this tho just play the game and dotn forgor to heart star and follow!!11!11 theory: since the broadcast projectile spawning is glitchy, what if I made a seperate sprite for the enemy hitbox? So the player shots only disappear when they touch the enemy hitbox, not the enemy itself. Therefore you can put the enemy shots in the same sprites as the enemy itself without the enemy shots blocking your shots. I tested it. It works!