click green flag and check everything out. If you feel like you've seen all you can possibly see ingame, take a look inside the project. Oh, and don't expect this to be the final thing I post. Maybe it will be, if I'm lazy and/or trying to move on faster, but I do have other things in the works. I just thought I'd share some stuff I don't want to hide away
credits to any assets I may have borrowed are in the project, though I pride myself in making my own assets. click [See inside] up top if you want to trace to something. three point negative one basically this is the BROKEN build of my game, before I decided that projection magic was NOT my style of coding here. I think the last time this was worked on was in 2020's, or whenever that post abt Telewyvern came out. I think it looks pretty cool, but debugging just causes such a headache. The whole reason I did this was so I could have a dynamic camera and process projectiles offscreen, but then things just started falling apart, so I gave up. I think I know a better way to do it now, but I just think the camera and perspective is a bit much, for a purely bullethell bossfight game. this is NOT the final build I will be releasing. I'm hoping to make a few finishing touches on 2.5, before working on 3.0, and finishing up my scratch life like 2 people know this project I bet