-------------------------BLURRY & UGLY------------------------ You find yourself aboard a spacecraft in Earth's lower orbit belt named Blurry & Ugly HQ. You have been forced into the task of reclaiming locations seized by the global empire called the Legion. The monotony of this post apocalyptic war-zone begins to feel unusual and almost like something - or someone has set it up. All this unfolds as you progress, training you for what is to come... - You progress through the game by defeating the enemies of the Legion. - You will earn new and more powerful weapons the more you progress. - Access the map by pressing M after entering a world. - Play the first version of the game on the remix by @lucatanbridge OR use the link below: ----> https://scratch.mit.edu/projects/853252476/ <---- ----------------------------CONTROLS----------------------------- - To walk right, press Right Arrow or D. - To walk left, press Left Arrow or A. - To jump, press Space (not up arrow!). - Double jumps enabled for standard mode. - Change direction quickly to dodge for height boost - Press S or Down Arrow in air to ground pound - Ground pound enemies to deal extra damage - Jetpack enemies take damage to stomping - To shoot, Left Click on the mouse. - To aim, press Up Arrow. - When your ammo runs out, press R to reload your weapon or let it auto-reload. - To change weapon, press numbers 1-9. - Press F to check FPS - If FPS drops below 2, press K to reset character - Press L to mute and unmute music - Press P to pause game (wait 2 seconds after input) ------------------------------WEAPONS---------------------------- - 1 is the Sidearm (SA). This steadily shoots bullets at a short range and low damage. - 2 is the Auto Rifle (AR). This steadily shoots bullets at a mid range and low damage. - 3 is the Hand Cannon (HC). This slowly shoots bullets at a mid range and mid damage. - 4 is the Submachine Gun (SMG). This rapidly shoots bullets at a short range and low damage. - 5 is the Shotgun (SG). This shoots bullets at a really short range and fire rate, but with high damage. - 6 is the Sniper Rifle (SR). This shoots bullets at a long range and high damage, but with a slow fire rate. - 7 is the Grenade Launcher (GL). This fires grenades at a mid range, slow fire rate and high damage. - 8 is the Machine Gun (MG). This steadily shoots bullets at a mid range and low damage. - 9 is the Rocket Launcher (RL). This fires missiles at a long range, slow fire rate and high damage. - 0 is the Trace Rifle (TR). This shoots a laser beam and deals reasonable to high damage on enemies.
-------------------------------NOTES-------------------------------- PRESS GREEN FLAG TWICE TO START IF SLOW:--> https://turbowarp.org/776724234 <-- NEW GAME - Driving & Racing! --> https://scratch.mit.edu/projects/599673215/ <-- This is essentially the actual game to my school App Lab project, BLURRY & UGLY. I wasn't really planning on making an actual game though - but I did. When you press Stop, wait 2 seconds before an animation starts. Double click Stop to prevent the animation from starting and when it starts, press Stop to pause the animation. The animation takes up 166 frames, so don't be surprised if it runs slowly. All drawings, pixel art, level design music made by me except for the final track for the Lunar Research Base made by The Substitutes. Listen to The Substitutes on Spotify using the link below: https://open.spotify.com/artist/6hzsro6a1VueQJGTE8lYkr?flow_ctx=4ae486ec-31f2-4a70-8ed3-9591d222b139%3A1769298392 -----------------------------UPDATES------------------------------ PREVIOUS UPDATES: - Improved player physics - Added TRACE RIFLE - Added new enemy spawns - Extension to levels - Added B&U HQ - Added ARCTIC CONTROL CENTRE - Added LUNAR RESEARCH BASE From 29/03/24: - Improved bullet physics - Improved enemy bullet physics - Player health changes - Enemy health changes - Improved level progression - SFX for bullet collisions - SFX for player respawns - SFX for enemy deaths/respawns - Storyline presented with text - Number/Letter sprites instead of variables From 22/01/26: - New music for all levels! - Own song for first level - Remix for second level - Song from 'The Substitutes' added (on final level) - Recovery time progression changes From 25/01/26: - Movement control hints on intro scene - Level name and location cards - Enemy damage counters - Pixel art level design - Bug patches - New running animation From 16/02/26: - Boss fight added - New key toggle controls - Cloud level saving - Weapon rotation to cursor - Pixel art graphics changes - Enemy death animations - Boss related bug patches - Bullet de-spawning removed - Head reaction to cursor - Improved shotgun bullet physics From 08/07/26: - New Boss fight (old one replaced) - Vertical scrolling and camera/map hybrid scrolling - Level 74 saves player data when game resets in list From 24/07/26 - Improved level stage physics - New level design on Taken City - Particle effects, rain, dust and snow added - Player death animation and sound - Double jumps added - Wall jumps and dodging with momentum - Hard mode added with double jumps disabled - Slippery physics and sliding on ice - Moving enemies when attacked - Stomping and ground-pounding enemies -----------------------------CREDITS------------------------------ I made the first version of this game all on my own and in the space of three days, but I would like to thank: - @UltraProjectMaker --------------For helping with ideas - @Alaskray ----------------------------------------------------Me - https://www.bungie.net -----------For reference pictures - https://code.org/educate/applab ----For the game idea - @lucatanbridge --------------For creating the first remix - The Substitutes---------LRB track (rest of music by me)