An attempt at recreating outer wilds in a 2d format (at least the gravity mechanics). wasd to move, space to open "map". select a planet by clicking it, and hold e to match its velocity. alternatively, holding e while nothing is selected moves your velocity towards 0.
This is more of a tech demo than anything; but do note that the planets are not moving on predetermined circular tracks. their orbits are gravitationally simulated in real time, as is your velocity. landing on the planets is only half-implemented.