Press Left and Right arrows to move the catcher. Press the Space Bar to speed the catcher up. Catching a fruit will increase the points by 1 and increase the lives by 0.5 (if the lives count is under 15), and missing will decrease the lives by one and not affect the points. Look at the Notes and Credits for Update Logs and future ideas!
V1 - - Created the Game, base movement engine (Left, Right and Speed) and base variables (Lives and Score) - Made the catcher light up when speeding (like in osu!catch) PLANS FOR NEXT UPDATE (If there ever is one lol) - - Add loss condition (currently, nothing happens when lives hit 0), which is most likely a temporary solution - Adding background music to make it more like a rhythm game (most likely gonna have no connection to the speed at which the notes appear and drop yet) - Adding mini-fruits, or drops (kinda like "long notes" for catch games) PLANS FOR THE FUTURE IN GENERAL - - Map support (making maps by using lists, remixes) - Full version (base maps and potential to add custom ones in remixes, kinda like the FNF engines in scratch) - osu!catch conversion (osu!catch maps being able to be played in this engine) - Potential touch/relax control support (buttons for speed and movement, and potentially an optional drag mode where the cursor/finger controls the catcher) - Better score and lives counter, and combo counter