geometry dash! this is a port of stereo madness. ('>') you might find some chunks that are place weirdly. sorry about that..... it's either cause my tool was incredibly flawed or my placement is just way off.
@griffpatch I wanted to make this map for a long time. unfortunately, getting over it doesn't use a tile scrolling engine. which means that if I wanted to make this map, I would have to replace each tile bit by bit in the costume editor. and that would be WAY too time consuming. so how did I pull this off? ------------------------------------------------------------------------- well even though getting over it doesn't use tiles, it still uses chunks that are the size of scratch's stage size. if you right click a project, you can actually save exactly how the stage looks in that very moment as a PNG. this gave me an idea..... I figured out that I could make a non-scrolling tile builder and export each chunk to my PC when I finished building a certain chunk. once I port it to getting over it, I use the fill tool to get rid of the background box to separate the collision on each object. and then place that chunk. once I figured out that this method worked, I started getting to work on re-building a geometry dash map. the process was so much faster! so yeah now we have a geometry dash map :) 10/1/2026: Haven't played this map in a long time. Coming back to it, I am now really unsatisfied with how it turned out. The transparency on each block got really screwed up because the tool I used didn't have a cooldown every time it stamped a tile, which made each tile look really odd. On top of that, this was also assembled poorly. When I managed to get Appel's level engine to load with GOI, I actually experimented with Griffpatch's GD as well & actually got it to somewhat work. Maybe I'll replace this one with that project instead if I ever get it working, and then archive this one with my other archived GD level on my alt.