FNF VS Void (Week 1) but it's in Scratch. No dialogue or cutscenes because not only do some people not like the dialogue in this mod, but I also haven't coded dialogue into this engine yet so I can't even quickly add it even if I wanted to. [Make sure to have a decent pc when playing this lol] Controls: B - Toggle Botplay Enter - Pause (TurboWarp only) O - Toggle offset between 0.2s and 0s. I (i) - Switch Keybinds between [WASD & ASKL] and [DFJK] Note Controls: Arrow Keys - Will work regardless of keybinds WASD - WASD & ASKL keybinds only ASKL - WASD & ASKL keybinds only DFJK - DFJK keybinds only Separation of Story Mode and Freeplay menu coming soon. Also once I release the final version of the actual fnf engine, I'll update this project to be using it. Also-also, this is one of the first times I'm actually putting tags on one of my projects. I just wanna see how much more publicity it really adds. #fnf #fridaynightfunkin #indymine #fnfinscratch #fnfrecreation #starbreak #vsvoid #fnfvsvoid #void #acvoid
Chart Editor: I originally began working on this project back in June as a celebration for VS Void week 2's release and would've made a joke like "oh week 2 released but I made week 1 instead haha >:D". I'm sure we all know now that it has been a very long while since June, and I only just now began working on it again because I have recently been doing more Void stuff (and been posting it to Starbreak's Disdord server so if you wanna see it you should join. If you also like Void, I do recommend you check out other people's art there too because some people in that server are way too good at it). Also, I won't be making week 2 for one reason alone: Singularity is an absolute pain to play in 30FPS. I can beat it in 60 just fine, but I started charting it for this engine (the unfinished chart is left in this project if you wanna see it), and the amount of misses I got in this engine compared to the original mod is way too high. So if I'm going to make week 2, I will need to either fix the absolutely scuffed input system (which is already being worked on, but even that may not be enough), OR, make it compatible with 60FPS (which even though it's not supported on Scratch, you can at least use TurboWarp to run it that way)