Click to select cards and towers. Click again to place towers. Simple. V1 Made the Game. Added Furnace, Dispenser and Zombie V1.5 Fixed an issue where pressing 2 slots would cause both towers to place on the same tile. Added a non variable Restone Counter. (Thanks to Griffpatch for tutorial!) Also added the Redstone and Grounded Redstone. V2 Added Obsidian and Iron Zombies. Also added a timer so more zombies and harder ones spawn as you get further in the game. Quite standard really. V2.5 Added Day Music, Shooting Sound, Zombie Death Sound, Iron Zombie Clang Sound, and Tower Breaking Sound. V3 The 1st Release. V3.5 Added TNT Mine, explosion Noise, Zombies getting knocked back by explosion, and turned the gear into a machine that represents the actual Minecraft vs Zombies game. V4 Added Snowspenser (MVZ's Puff Shroom, fixed placing issue, and working on the night area. (Side Update: Fixed everyone's ID and corrdinate script, as they would set their ID to the length, (aka, the ID which they should delete) before their postions were put in the list, (the actual corrds that should be deleted). If you caught on, this would cause the spot they were in not to delete and act as if it was still there.) V4.5 Added the Skeleton. He shoots arrows at a range. Revised postion script so now it is very similar to Geometry TD's. (Check out MasterEpic777) I was freaking tired of the corrds not working even thought there was nothing wrong. V5 Added the Night Area. All current towers and enemies are cleaned off the boarrd. Redstone doesn't come from the ground anymore. This also introduces the Sensorator. It gives 2 Redstone straight the the counter every 5 seconds, then grows to give 5 Redstone. V6 The true bug fix. Completely replaced the old hitbox script with the PVZ New Era (by me : ) ) one, and now no more placment bigs! Also finished the Piston!. And now the Night doesn't clear all your towers. (For now...?) V7 Fast! Added 2 towers. Ghoul Pumpkin and Gravity Pad. Resigned zombie textures. V8. Added Warden and Spider. V8.5 Added TNT and Activator Gear. (Top left-hand corner.) When a tower has a red number in it'e slot, that is how much it costs to activate, Click on the gear and drag it to the tower you want to activate. Click on the gear then activation! V9 Added Totesner and Soul Forge, and made Spiders climb on Obsidian. To use Soul Forge, place a tower on it to charge it. The costlier, the more charge, Shoots AOE blue soulfire at a steady rate until exhaust. V10 Added the First Boss, the Wither. Spawns around 7 minutes into the game. STATS: 730 HP Shoots 1-2 skulls at 1-3 random targets. Each skull does 9 damage each (average tower has 11 HP) and multiple skulls can target one contraption. Can run away and spawn a minor influx of mobs. V11 Added Tesla Tower (reworked due to coding limitations and the impatience to conjure a working equation for the tesla current) and added Jiangshi Zombie. V11.5 Added Stone Fence (Pumpkin) V12 Added choosing your seeds, with roster, Let's Rock, and the fresh nostalgic music. No game play changes. V13 Added Blast Furnace V14 Added Diamond Zombie. The Gravity Update: Added Woodspenser, who shoots small wood balls that can be speed up by G-Pads and Piston Knockbacks to hit harder and faster. Also added Spike Trap (spikeweed) V15 Added 5 New Towers, including 1 tower that was not in the original Minecraft VS Zombies fangame (fanmade tower :0) Also added cards that show up when hovering over seeds while selecting cards for info. I no longer have to explain in the instructions :/. Added 2 New Mobs, The Ghost and Ghast. The Ghost can only be hurt when in the area of Glowstone and the Ghast is flying, unable to be hit by most towers. Campaign/Adventure Mode is coming soon, the Dream World makes its debut. This map has 6 lanes, with water coming in the next update. Also fixed over 10 bugs from the previous update!
Testers: @zepplar555question @icebrocoding Feedback: @icebrocoding Music Pieces: @icebrocoding (Wither Boss) Noted Firsts: @Pvz_icecream @calamity_ensues I need suggestions i do and dont want to keep ripping out towers and enemies gimme some good ideas (not TOO craxzy now.)