Made from Griffpatch's tutorial, but I added some more things. Instructions in game. -----------------------------Achievements------------------------- 16 (obtainable) achievements are present in the game, 17th achievement requires a bit of going inside the script. Here is how to obtain the two unspecified achievements. Completionist - Unlock every achievement in the game except for the "NOSING AROUND" achievement NOSING AROUND - Secret achievement, go inside the games first sprite to figure this out --------------------------------Updates--------------------------- BUG FIXES ARE NOT REPORTED HERE!!!!1 Redesigned the "EVERY* ACHIEVEMENT" and changed it to "Completionist" Changed the "Super" power-up to become an ability with 5 seconds usage and 10 seconds cooldown rather than constant speed. (Makes it much easier to control) Made some outdated achievements look much better, also nerfed overall achievement requirements and minor scene adjustments. Reworked the entire scene 204 power up system, adding 3 short trials for each different powerup rather than just pressing a button. Some minor scene tweaks. Tweaked the abilitys system making adding more abilities much easier (stay tuned) Added an ability and two obtainable buffs (secret passage above the 4th area) Changed the doors in which you have to wait, making them open instead after a certain amount of enemies are killed. Added doors in which you have to wait a certain amount of time to open (Also made a secret route allowing you to skip the waiting door and another scene for the time based achievements) Scene changes to add a more noticeable difficulty curve rather than some scenes being a hundred times easier than others. Reworked ENTIRE achievements viewing screen. Added Reset button Added a new secret scene (scene 4 has some changes...) with a new apple type which isnt as it seems. Added a few buffs and nerfs to the new scene. Added a new secret area (theres no spikes to stop kill me from falling there?) Added a sound that plays when getting achievements and also added "Deathless" achievement (beat the game with 0 deaths) Added "NOSING AROUND" achievement Added a new system where achievements are clones allowing me to show multiple achievements on screen at once without breaking Added Midas Touch achievement. (collect all 4 golden apples) Reworked costumes of the tutorial. Changed the path for an old golden apple and made it harder, added warning signs. Added a new golden apple, and a new achievement called "Muscle Memory". Balancing changes & even more tweaks. Made it easier to speedrun the game with some small tweaks. Added a bunch more achievements. Added more code optimizations for achievements, and made some achievements harder. Added enemy spawning machine. Tutorial Tweaks. Added a tutorial. Added stats to win screen. Reworked thumbnail and UI elements. Added a MENU button in the game over sprite. Added win screen. Made game over screen better. Added collectable hearts for extra lives. Added Golden apples. Added achievements. Added more scenes. Reworked all collectable costumes. Made apples and lives variables show numbers instead of variables. Added arrows to show the main path. ------------------------------Plans----------------------------------- - Adding difficulties to pick from, More achievements, More enemies, ---------------------------EXTRA NOTES----------------------- Main music by Basic platformer engine by Side note, please tell me if you have an idea you want me to add in the comment section and inform me if you think the difficulty is too hard, too easy, gets too hard too fast or gets too easy too fast. Play the game and inform me in the comments for balancing purposes and a smoother difficulty curve.