This is meant to be used in games. Instructions are: 1: go to see inside and view the scratch cat sprite 2: search for the 2 scripts with comments that include (IMPORTANT BLOCKS!) in them 3: Add the two scripts to your backpack 4: add them to your game in a new sprite that is invisible, and make sure that all the variables needed for the script are present 5: set the FPS_Updates_Per_Second variable to however many seconds you want to have between each fps counter update
Credits: I made everything in here except for the scratch cat of course. Notes: 1: The fps counter seems to run just the tiniest bit high, especially when using low update per sec. It tends to be more accurate when you use 2 seconds or more for that variable. 2: Turbo mode makes the fps counter go way up, this is intentional because turbo mode is supposed to uncap some limits in scratch 3: If the fps counter goes above 30 fps by alot, please tell me (I wrote too much documentation for this lol.) #All #Games <---- Idk if this even does anything