For a tutorial see inside! Press BELL to start Melody A Press Test button 2 to start playing Melody B and vice versa, to transition between the two If track stops playing, just press the green flag again and repeat the process. According to wikipedia; In video games, adaptive music (also called dynamic or interactive music) is background music whose volume, rhythm or tune changes in response to specific events in the game This is a small project to test the capabilities of scratch being able to vertically transition smoothly between two (or more) tracks. In this test, two tracks from The Sims 4 have been used to demonstrate. In this case, the track starts with a smoother, calm melody (Melody A) where pressing Test button #2 makes it transition to another "variant" of the song, but with more instruments and percussion. What are some other games that do adaptive music? - The Legend of Zelda: Skyward Sword - The Legend of Zelda: Breath of the Wild - New Super Mario Bros Wii U - Mario 64 (Dire Dire Docks) - Banjo Kazooie - Mario Kart Wii, 8 (The selection menus) - The Sims 4
The Sims 4 Team, Maxis and Electronic Arts for the music: "Hello Tomorrow" and it's Variants from The Sims 4 Soundtrack Nintendo for the Wii U system soundtrack - Mii Maker & Friend List (both TV and GamePad variants) -Will add more than two tracks/Melodies at a later date, as well as comments in the code. - if there are any bugs, or anything do let me know - yes you can use this code if you'd like