This game is designed to simulate the life of a banana, but with 1000 difficulty. Keyboard required. Use WASD to move the bana, and do not get hit! Adjust the difficulty with the slider, and click the bana to begin. Survive as long as you can! Keep your potassium raised! You have to touch potassium sources (either a floating yellow ball or a yellow diamond) to raise your potassium! Careful, it will drain as you play! If it hits zero, your bana dies. However, at maximum, your bana begins to glow and you are able to use special, supercharged abilities! Hit space to use your ability! Ability Types: Bana Beam: Attack nearby enemies with a small laser with auto-aim. On Supercharge: aim toward your cursor and after a short delay launch a beam of pure potassium that lingers for a few seconds Bana Blade: swing a large blade that kills all it touches. Swings toward the cursor On Supercharge: The blade grows gigantic and does a 360º slash, eliminating all in its path Bana-Rang: throw up to two banarangs, which cost 5 health each, and orbit the player. After a few seconds, the banas return, healing 6 hp each On Supercharge: Simultaneously launch 4 bana rangs, healing you to full hp. Bana Dash: zoom toward the cursor for a short distance, not dealing any damage but making you invincible. On Supercharge: Your bana travels to your cursor, slowly draining potassium. You will be invulnerable and leave a trail of potassium as you move Bana Jazz: pull out a large saxophone which will launch volleys of musical notes toward the cursor, traveling a limited distance and going through enemies. On Supercharge: launch extremely fast, long distance, and large notes at an increased rate, annihilating everything in their path with jazzy energy. ~Bana Ball~ (Boss Reward): Launch a miniature Supreme Ball upwards that lingers for half a second before doing one of three things: 1. Charge toward the cursor with extreme speed 2. Launch Rapid-Fire bullets at Short Range 3. On Supercharge: Take Aim toward the cursor, before launching a death ray that slowly turns 360º, annihilating everything it touches… but not you, not anymore anyway… ‘The remains of a defeated foe, repurposed to slay those who once worshipped it…’ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Types of enemy: Ball: moves average speed, deals 1 damage. Always available Spear: moves slightly faster than ball, and curves slightly. deals 5 damage. Available difficulty 25 and up Wall: starts at one side of the screen and swipes across to the other. Damage scales with difficulty. Available difficulty 25 and up Small Ball: moves extremely fast, deals 1 damage. Available difficulty 50 and up. Big Ball: moves slowly, deals 10 damage. Available difficulty 75 and up Missile: moves slowly, tracks the player. Explodes on contact, dealing 5 damage. Available difficulty 75 and up. Bomb: occasionally, bombs will fall from the sky spinning. They will then show a preview of the area that will be damaged. After a delay, shockwaves will ripple across the screen following the previews. Deals 10 damage. Always available, quantity scales with difficulty