Im done working on this project. I've had a lot of fun working on this project but i've lost interest in it. I will release a few bug fixes or small updates here and there but eventually I will completely abandon this project and MCS -2 year old project Released on December 9th, 2021! -MCS 'Magdump Combat System' This is a simple engine ive been working on for a while. If you do want to use it ask me and make sure that you delete scripts that are unrelated to the engine. -CONTROLS [LMB] - Fire [R] - Reload [WASD] - Movement [N] - Toggle NODS [SPACEBAR] - Switch phosphor [G] - M67 Frag grenades [H] - Flashbangs [L] - Spawn targets [K] - Remove all Targets [I] - Legacy Mode (Work In Progress) [9] - Hide laser
Constantly been worked on and updated since December 9, 2021! Credits: Sounds - @TravisT9 Movement Script - @Pickles7472 Updates/patches: -Dec 8, 2021- Project released as V1.0 -Dec 10, 2021- V1.2 released, replaced semi-auto with automatic/burst, patched the script for shooting, new code makes it easier to remix. -Dec 10, 2021- V1.2.5 released, adding reloading back into the game but it has a glitch when you shoot while reloading. -September 20th, 2022- V1.5 released, added a intro with the 22nd SAS logo. -September 23rd, 2022- V1.5.2 released, patched the intro by making it centered and cleaned up some scripts. -September 26th, 2022- V1.5.4 released, made the smoke less visible and centered the operator. -September 27th, 2022- V1.5.5 released, made the smoke even less visible, recentered the operator. -September 27th, 2022- V1.5.7 released, added recoil and slightly modified the reload animations, changed the mags to Coyote tan STANMAGS, and fixed the animation 'Reload 5'. -January 25, 2023- V.6 released, Very Major Update, cleaned up scripts/code, added version name at the bottom left, deleted useless scripts and backdrops, added a grey-ish white gradient to the background, added another reload animation, added a new animation for reloading, edited some of the reload animations, added tan worn PMAGS, edited the intro, redone some of the timing, removed muzzle flash from some of the shooting animations, moved the intro SAS logo, added another shooting animation, patched the bug that didn't switch back to the normal animation. New code makes it easier to remix. -January 26, 2023- V1.6.1 Released, Patch, for some reason I had a code were the operator is at the coordinate (1,1) so I patched that so it is at (0,0) in the middle. -January 27, 2023- V1.6.2 Released, Minor Update, added orange gradients to the loading screen. -January 27, 2023- V1.6.3 Released, Minor Update, added more gradients to the loading screen. -January 27, 2023- V1.6.4 Released, Minor Update, cleaned up useless code and added some things to fix some bugs and make updating easier. -January 30, 2023- V1.6.4 Released, Edit, deleted the anniversary codes its been 1.9 months since December 9. -January 30, 2023- V1.6.5 Released, Patch, patched the short laser and messy recoil. -January 30, 2023- V1.6.7 Released, Minor Update, edited the reload timing, made the laser way longer. -GAME UNSHARED FOR DEVELOPMENT- -January 31, 2023- V1.7 Released, Major Update, added movement (thank you for making me the movement code), added an animated intro, put the version and bugs part of the ui into a separate sprite so changing the intro and version name is easier, organized code, changed the original intro's timing to fit the new one, made the laser even longer. -February 2, 2023- Announcement, 22nd SAS is now entering a experimental stage. A save file of the current version (V1.7) will be saved as a backup so if i ruin the game ill load the backup file. -February 2, 2023- V1.7.2 *EXPERIMENTAL*, added a functional ammo system. -February 3, 2023- V1.7.4 *EXPERIMENTAL*, added a noise when you try to shoot without ammo, changed the way the ammo counter looks, and added a code that hides the ammo counter when the intro is playing. -February 3, 2023- V1.7.5 *EXPERIMENTAL* released, added a system where if you reload with ammo in the chamber your total ammo will be 31 but if you reload with no ammo your total ammo will be 30. -February 3, 2023- V1.7.6- *EXPERIMENTAL* released, patched the glitch where your ammo goes below 0. -February 6, 2023- News, experimental stage is over. -February 7, 2023- V1.7.7 released, minor update, patched the glitch where the dry fire noise plays while reloading, changed the dry fire noise. -March 7, 2023- V1.7.75 released, minor update, added a new reload sound and adjusted the reload animation timing. -March 8, 2023- V1.7.76 released, patch, shortened the new reload sound because the reload sound doesn't match up very well -March 10, 2023- V1.7.8 released, normal update, replaced the horrible old shooting sound with a new sound, new dryfire sound, new thumbnail, and a sound for grabbing a mag. -May 10, 2023- V1.7.8b released, small changes, edited the thumbnail -May 10, 2023- V1.7.8b, Announcement, I changed my mind about porting ready or not sounds over since they really didn't match with the theme of this game. This means that the big update I planned for V1.7.9 has been cancelled, however I will be making a RoN game. -May 10, 2023- V1.7.83 released, minor update, quickly worked on this version after the announcement above. I made the mag its own sprite & edited the intro. *RAN OUT OF SPACE SO UPDATES WILL BE IN MY 22ND SAS STUDIO* Upcoming Updates and Patches: (maybe) better death, (maybe) better frag explosions, (maybe better) explosion noises, better flash, and props.