===READ EVERYTHING BEFORE PLAYING=== ====================================== Also read notes and credits! ========================================= THIS GAME HAS WIDESCREEN SUPPORT VVV Turbowarp: https://turbowarp.org/561410418?size=750x400 Based on the popular sandbox game Garry's Mod. Gmod was built on Half Life. Most credit goes to Valve and Facepunch Addon editor: https://scratch.mit.edu/projects/560639538 (Only bomb addons will work (but nobody uses them anyway.) ==============Controls===================== --WASD to move. --Mouse to aim and use weapons --Numbers or F to change weapon --V to activate Noclip. Its like flying but you can go through walls. --Q to open the spawnmenu. The spawnmenu has multiple pages of items. The last page switches maps. There is also a cleanup button to delete everything. --C to open sandbox settings. Used for player settings, playermodel, gravity, time of day, etc. Use numbers when the settings are open to change the playermodel. --B to change volume and music track ====Weapons Guide==== --Physics Gun: Used to move and rotate objects. Hold mouse to grab an object and E to rotate the grabbed object. --Crowbar: Half-Life! Just hit things. Surprisingly powerful. --AR2 Pulse Rifle: Shoot things. Standard issue weapon. --RPG: Fires laser guided missiles. Aim the laser to steer the rockets. --Grapple: Its like spider-man. Hold mouse to swing. --Spas-12 Shotgun: Fires strong projectiles with spread. ==== Vehicles Guide ========= ==== E to get in to vehicles ==== --Plane: Use up and down arrow to increase an decrease throttle. Use left and right arrow to turn.
Inspired by this project: https://scratch.mit.edu/projects/424770488/ Most art is mine, sounds used from half life or other. Movement script edited by me, original from The Ninja by Will_Wam Explosion sprites made by @jromagnoli: https://scratch.mit.edu/projects/144907140/ Shotgun and Shotgun sounds helped by @KaneDude Ball physics made by Griffpatch =========================================== **PLANNED FEATURES** -Tool Gun (for freezing and maybe welding) -Saves -Grenades ***CHANGELOG:*** 0.1 added player and beta background 0.2 added physgun 0.3 added spawning cubes and balls 0.4 added background and gman playermodel 0.5 added pulse rifle 0.6 added zombie, spawnmenu, rebel playermodel, and death mechanics 0.7 added cleanup 0.8 added bomb addons support 0.9 added combine elite, and added a gravity slider to the sandbox settings 0.9.1 added thumbnail 0.9.2 added better playermodel chooser 0.9.3 added rotatable physics objects. 0.9.4 added combine sounds 0.9.5 fixed a bug where the weapon icon wouldn't show the correct weapon 0.9.6 added fall damage, added momentum to noclip 0.9.7 made it so bouncy balls would not delete. 0.9.8 removed cubes 0.9.9 faked an update to get closer to full release 1.0 ADDED AMONGUS FULL RELEASE YAY! 1.0 (Real!) Added Maps to Dmod! Two new ones, will add more. 1.1 added combine helicopter. 1.2 slightly modfied helicopter movement, added realistic fall damage to sandbox settings. 1.3 Made addons a bit easier to use. 1.4 Made Bob free. (and removed achievments (they suck)) 1.5 added widescreen support in turbowarp. 1.6 made the green hills map (seem) bigger. 1.7 added RPG 1.8 added music chooser with a new song. 1.9 made RPG rockets look like rockets. 2.0 made RPG guidance much better. Added Trenches map. 2.1 updated Helicopter movement. Felt strange and outdated so I made it smooth. 2.2 fixed physics gun and made it generally better to use. 2.3 Added numbers to change weapon. 2.4 added a rock song 2.5 added webslinger / grappling hook 2.6 added the gm_construct map! the og! 2.7 added npc thinking to sanbox settings 2.8 added headcrab 2.9 added Breen and Combine playermodel (Combine was always there I just forgot to make him choosable lol) 3.0 changed headcrab sounds and balanced it. 3.1 added Mono from Little Nightmares as a playermodel 3.2 added BIG map 3.3 fixed a bug where projectiles were too big in bigger maps 3.4 added time of day to sandbox settings 3.5 updated guide. 3.6 Added a plane! (kinda buggy but whatever) 3.7 fixed a couple of bugs with the plane 3.8 fixed physics gun not working 3.9 fixed plane not working after dying (this bug was really annoying to work out.) Also made it so the grappler had a name when equipped instead of "custom." -4.0 added Spas-12 Shotgun with a little help from -4.1 added V1 from ULTRAKILL as a playermodel ~4.2 Added a "Player facing forward" setting, bug fixes -4.3 Changed the Breen playermodel to Gordon Freeman. ========================================= TAGS: