DATABASE: Robe Man (Shutter Defense Unit No. 2) Weapon: Arcane Chaser -a homing magical sphere that splits into three smaller spheres Gear: None = = NOTES = = (August 31, 2021 - Finally nerfed this AI, now it has less attacks and staggers every cycle. The old AI is still included, just hold the spacebar when you start the project and you'll hear a specific sound.) i just think robes are neat I have no idea what else to add here, so I suppose I'll put some lore: From an experiment on force, Robe Man was the result. Through the use of various forces, Robe Man can use his robe as if it's his actual body. The energy needed to do that is stored in his head, along with his integrated circuit. (His robe isn't completely made of cloth, it's also slightly mechanized to help control it.) Since the experiment was a success, scientists eventually deactivated him and moved on with their newfound knowledge. He was eventually rediscovered and weaponized by repurposing some of his energy mechanisms into charging energy blasts. He tends to be "flashy" with his abilities, and his occasional excessive energy usage can overload and slow him down. Even with his capabilities, he was never given true purpose, so he hides away and attacks anyone who dares to go into his territory. = = AI EXPLANATION = = He'll do these attacks in random order: -He'll slightly move forward before teleporting to the other side, then shoot an Arcane Chaser and teleport away. The Arcane Chaser will move in a curving manner towards you, and after some time it'll explode into three smaller Arcane Chasers that also move in the same manner until they strafe offscreen. -(Old AI) He'll teleport at the top and the left or the right, then shoot seven flames. There are two possible patterns that they'll fall. He'll then fall before teleporting away. -He'll teleport at the side and rise, then teleport repeatedly around the player until he shoots two spinning green orbs and teleports away. There's also a chance that he'll do a fakeout by doing the shooting animation but teleport again before he shoots. -(Old AI) He'll teleport at one side, then move towards the other side before shooting a black hole and four orbs. The speed and bounce height of these orbs is random. After launching the orbs, he'll remove the black hole and teleport away. -He'll teleport at the middle and the top, then move to one side. He'll then shoot three small orbs that launch towards you, and then he'll teleport to the other side. He'll do that three times then he'll start moving forward for a few moments and teleport away. After doing those attacks, he'll just repeatedly teleport around for a few seconds before repeating the cycle but every other time, he'll teleport at one side and stagger before teleporting away. I'm not sure how to say this clearly, but it basically just follows a "no yes no yes" cycle. (In the new AI, he'll stagger everytime he finishes teleporting around.) = = CREDITS = = CAPCOM for Mega Man Robe Man and Arcane Chaser sprites by me, but the trail effect of the Arcane Chaser is from MAGMML2 The fire sprites are from Castlevania, I believe. I just found it in my Scratch backpack The orb sprites in the "triple shot" attack are from MAGMML1 The rest of the projectiles are from various Mega Man games Mega Man SFR for the boss theme Some scripts that I edited are from Rest is by me. don't ask where the sleeves of the robe went