This simple robotic arm can make it's tip go to exactly wherever I tell it to go to. To control where the tip goes, move sprite2. Have fun!
I made this by using the law of cosines and an sss triangle. I will later(after state) build a real 3d version of this using VEX v5 parts and will make a video tutorial on how it all works( like the math AND the programming, I might even sneak in some of the building process too!!!) to explain later on more complex subjects such as odometry and motion profiling.