Instructions General movement – Arrow keys or WASD Aim hook – Mouse Throw/Retract hook – Mouse click or Space bar Troubleshooting/Things to note when remixing this 1) The grappling hook costume must be called "Grappling Hook" and the player's costume must be called "Player" unless you update the two [switch costume to [ ]] blocks near the end of the script. 2) The collision detection is coded to detect the color black. This can be changed by swapping out the nine <touching color [ ]> blocks for whatever you want it to detect. 3) When the green flag is clicked, the sprite will start at the coordinates in the third block of the script. 4) The variables Speed, Jump Height, and Hook Throw Distance control these three aspects of the player's movement. They are currently set to be realistic for the size of the sprite, but may be changed for the remixer's needs. About the Code This sprite contains the single script for all the movements of the player with a grappling hook. All other sprites are unnecessary. The hook and the rope are both stamped with pen. Currently (this can be changed) the player interacts with anything that is colored black. While the physics are not perfect, they are accurate enough for the intended purposes (i.e. if you are attempting to mathematically determine your ability to leap across an abyss of specified width with the device depicted herein, I would not recommend it, but if you're making a cool game, go for it).