This is the earliest build known/found copy of my game!! Released after so long to commemorate it's 1st anniversary! Kinda feels nostalgic looking back at how things have changed past the last updated scratch version and the one on itch.io and Newgrounds. This copy has the main foundations implemented but things are STILL missing here and there..AND the infamous flirt option that still gives me nightmares (I removed it because I realized it seemed very creepy and weird). The game itself is functional but pretty barebones, if you ask me...but give it a try if you want to make a comparison of how things have changed over the months of updating :D this isn't a ordinary classic rpg battle system... BUTTT.. A battle system where you don't have to kill anyone! You can share your items with your enemies! You can befriend them in different ways! As a wise person said "Why kill when befriend?" A word based fight system!!- click words relatable to violence to do damage! It is very easy to use. and reminiscent to the Earthbound & Undertale battle system. Use the mouse to left click on stance box to write down commands. REMEMBER: commands start with > for eg: >act, >fight, etc every action which requires you to type in the question bar needs to start with > Basic information: >Fight during >fight, you have to click on words, words which are violent (kill, hurt, etc) will gain you damage points while words such as love,cuddle,etc will remove damage points. Damage points are then multiplied and reduces enemy HP. And eventually knocking down the enemy unconscious. But fighting is not the only solution to end a battle. >Acting Acting is another way to handle enemies without fighting and can be accessed by >act. Different act commands can be entered through the stance:acting bar. These acts help to increase your befriend-o-meter, essentially, after 5 BOM points you can end battles peacefully by befriending the enemy through the >befriend command. >Inventory Inventory is where you have your items. Food and equip able. Food items can be consumed, or shared with the enemy. The enemy will take the item and appreciate this kind gesture, also increasing your befriend-o-meter. To consume items, you need to give space and write consume beside them for eg: >apple consume Similarly, to share items you have to add share beside, for eg: >apple share. Be sure to give [space] between the two words for the command to work! This is still in development. I would appreciate if people would play test it and let me know of bugs and errors. I am still planning to add more attack variety, equip able items, etc
~~Change log~~ 4/10/20- Released 5/10/20- Small bug fixes, added alt bg, tweaked fight system, added weird Easter egg and win condition as per request 6/10/20- Added betrayal kill: fighting befriended enemies kills them, bug fixes and a new thumbnail :D 16/10/20- Added Game Over screen Music Used: Pokémon, Earthbound Sound effects from: Undertale, Earthbound, Ace Attorney Background from Earthbound. #game #earthbound #undertale #rpg #battlesystem #battle