This project is the early version of one of the greatest projects I've made. You're better off checking the proper release on itch.io, since it has more features and is overall better than this outdated release. Use the mouse to left-click on the stance box to write down commands. commands start with > Basic information: >Fight during >fight, you have to click on words, words that are violent (kill, hurt, etc) will gain you damage points while words such as love, cuddle, etc will remove damage points. Damage points are then multiplied and reduce enemy HP. And eventually knocking down the enemy unconscious. But fighting is not the only solution to end a battle. >Acting Acting is another way to handle enemies without fighting and can be accessed by >act. Different act commands can be entered through the stance: acting bar. These acts help to increase your befriending chances essentially, after enough tries you can end battles peacefully by befriending the enemy through the >befriend command. >Inventory Inventory is where you have your items. Food and equipment. Food items can be consumed, or shared with the enemy. The enemy will take the item and appreciate this kind gesture, also increasing your befriend-o-meter. To consume items, you need to give space and write consume beside them for eg: >apple consume Similarly, to share items you have to add share besides, for eg: >apple share. Be sure to give [space] between the two words for the command to work! This is still in development. (Oh boy that sentence aged pretty badly) I would appreciate it if people would playtest it and let me know of bugs and errors. I am still planning to add more attack variety, equipable items, etc.
~~Change log~~ 4/10/20- Released 5/10/20- Small bug fixes, added alt BG, tweaked fight system, added weird Easter egg and win condition as per request 6/10/20- Added betrayal kill: (fighting befriended enemies kills them instantly), bug fixes and a new thumbnail :D 16/10/20- Added Game Over screen 17/10/20- New dialogue, bug fixes, game balancing, more fight-words 30/10/20- This is officially left un-updated and progress is on a new battle demo for my upcoming rpg 31/12/20- Just kidding I haven't left this 8/1/21- added a new HP slot and more minor visual changes 2/3/21- New victory music with a new victory text, New game over text, ability to run from battles 2/5/21- Final Scratch Update is here, a few minor bug fixes, new ability to make the enemy like you more by clicking nicer words during FIGHT, better inventory, ability to CHECK the enemy. It's been fun ride folks, I love all of you who tried out my project <3 23/9/21- Small update, replaced music with final game tracks from the itch.io release Music Used: Pokémon, Earthbound, Sound effects from: Undertale, Earthbound, Ace Attorney Background from Earthbound. Spiderlily by: https://www.deviantart.com/hunnibunnii/art/P-Red-Spider-Lily-Pixel-718399576