(true release: Jul 06, 2020) Arrow keys to move. Z to use your sword. D to roll while moving(a bit glitchy(also, try holding it instead of simply tapping it, he kinda looks like Sonic)). Double-Tap R to reset. I changed this to the official Overworld because this is the final project for it... Yes, I meant it for the borders to show up. Also, sorry for the terrible costume transitioning.
For Embers of Fate, but other ppl can use this for their Zelda games. Link by @Midrule_Triforce (also a member of the team). Music are all from different members of the team ( https://scratch.mit.edu/projects/288987526/ ). The rest of the Art/Graphics/Sound Effects(besides Hookshot, I remixed that from ALTTP) are by Nintendo and Capcom, official companies that make Zelda games. Link's coding is updated a LOT of times from different members of the team(including me), but what was most likely the original coder is @ZeldaSkywalker (I hope I spelled that right). Real Time Battle Engine by @Skymover1239 and @groudon3211. Pretty much the rest of it is by me( @Jae0921 ). Not as hard as it looked, though, I borrowed some of the stuff from my older Zelda projects(Four Swords, A Link Into Realities/Between Dimensions, etc).