The in-game tutorial explains the basic ideas, but here are some more specific controls: Menu Screens: Click a button to go to that menu. Click the Back Button to go back from a menu. Click the Skip Button to skip to the next attack without having to wait five days. Minigames: Seed Catcher- Use the left and right arrows to move the basket. Try to catch the seeds! Slot Machine- Click the Use Button to pay Ten Pine Coins to use the machine and have a chance to win more Pine Coins! Enter Code- Enter a Code, and if it's valid you'll get a surprise! During an Attack: Press Space to fire a sharp leaf. (When skill active) Press Z to slice with a stick sword. (When skill active) Press X to unleash the Sun's Deadly Laser and kill all enemies on screen. (When skill active) Press C to restore one health once per battle.
I poured my heart and soul into this game, and in all honesty it's probably the thing I've ever prioritized most in my life, other than video games. But this was more than a solo effort. Many others worked on it with me and helped me through it. Here are a few. Get to the in-game credits for the full list! Mason Yaste- Pixelart, Enter Code Feature, Save the Forest Feature; Thanks to him for supporting me through the creation of this project. Silas Kruth- Original Idea; Huge credit to Silas for coming up with the idea. Of course, his idea for the game was much different, so I modified it a lot to make it more fun. He still came up with the idea though, so huge props to him. Darian Robinson- Music Composer; He made something that sounded better than anything I ever could have made. Exclusive Credit: Laura Troescher, for creating the amazing logo that was so much better than my vision of a pine tree with default-font words around it. Special dev notes below. Ok guys, I have some news. As I write this at 10:22 PM on a school night (RIP) I bring to you my plans for starting an unofficial game company! The company will be titled "Frame Perfect Games" and will possibly be my new account for making games! More info on that soon, I hope. This game is my final for coding class, I hope you guys enjoy it as a game rather than a school project. (Secretly, I am, in all honesty, hoping for a console and/or Steam release of this at some point in the far future.)