Basic dungeon crawler concept similar to the early few Ultima games from the 80s. WASD to move for now. Attack monsters by moving onto them, continue to attack without moving by pressing the space bar. Health is reflected by the bottom left square (color and icon changes as your health drops). The other three icons are not yet functional and currently represent nothing.
This is BETA (or probably ALPHA at this point) and is intended simply as a proof of concept for me. However even at this early stage I'm happy to get (and consider) comments. Graphics are mostly from OpenGameArt with appropriate credits on the closing screen (which is still a WIP and not on here yet). I wanted to see how the movement could be accomplished without an unwieldly amount of code. So far the concept works, I can apply damage to the character and interact with an object. I've added basic creature AI and simple combat. Next steps will be to create multiple maps and link them. Ultimate goal would be an outdoor area that contains multiple dungeons, but not sure I'll ever take it that far or not. The concept for combat will include Warrior, Ranger, Magician and Paladin. Warrior gets a bonus with melee weapon, Ranger with distance, Magician with magic attacks and Paladin... Dunno. Maybe they heal faster or something. :) Also warriors are harder to hit, reflecting better armor, etc.