ZZ'S KIT: Uppercut - Melee punch that deals (120 + current hour) dmg. Can be critical dealing (300 + current hour) Shotgun - Ranged attack that I don't remember the dmg. Grants full health regen if missed a shot (It's hard to miss) PARRY - Happens like 1 in 20 times where he heals (dmg received * 2) and deals (dmg received * 10) to the boss. Wall - Builds a wall that can resist 3 attacks before breaking.
Hes balanced I swear. He is overpowered if he has a good day but may suck if not. lol just prove yourself. He can win but luckily with 20-100 hp left