This is my take at this very very simple walk cycle (it wasn't simple I spent like an hour perfecting, and the hair strand is genuinely PMO. T0T) I've learned that usually you don't need more frames unless it's a complex animation. What I fixed:___ -Less Frames -Followed a Walking Shape -Arm swinging was accurate to perspective -(I did make the feet phase through the torso, but it wouldn't make sense to the shape if I didn't.)
Credit to @Scar_Animates for the rig, that I grabbed from his project. -Toby Fox #animation#test#art.