I put the controls at the bottom so you have to read through this. THIS IS THE DEMO FOR THIS I'M RELEASING FOR A SCHOOL PROJECT. THE FULL GAME WILL BE MUCH LARGER AND COME SOME TIME AFTER THIS. Also yes I'm releasing this a day earlier than I said I would. Three friends are intertwined by their histories, as they burn bridges of unfinished business within the collective unconscious. Build It, Break It is a top-down "delverlike" focused on combat, meant to be the final product of the multi-year long "story" created through the Under Construction Cinematic Universe. Delve into the Dreamscape, collect keys, beat up entities, and escape in randomly generated maps that get more intense as you progress. Controls: Arrow keys/WASD to move Z to attack/parry Mouse to click on UI stuff
All art and most coding by me Map generation scripts by @localsoapdrinker Jean, Amelia, Morter, Gome, J Man, and Blessings concepted and/or designed by @localsoapdrinker, with their B.I.B.I stuff being drawn/modeled/animated/redesigned by me Woim is an obvious parody of Worm Eater from Dimensional Deep End ▮▮▮▮▮▮▮▮ based on an incident that happened to @TsavoriteTheYes Story stuff based on Persona 4 and Deltarune to an extent Alright I think that's everything