1st poll summarized: new: less laggy old: more laggy 1st poll: new event system: add events through blocks into events lists, these blocks can be deleted afterwards and will therefore lead to less lag in the events sprite dealing with the lists may be harder or easier than the current system (idk) will likely cause less lag in general due to also not having to make the events and eventshandler sprite communicate old event system: add events by adding wait until curbeat blocks and then activating the event in real time, this however requires the blocks to stay in the editor and will cause lag in the events sprite this may be easier however more laggy 1st teaser: enjoy this new (almost) completely overhauled engine despite stitched being less than a year old is currently in production planned: more easily accessible features more features more qol more optimizations luckily i already made stitched so i know how to implement certain features already so that part shouldn't take that long