Expect more high-quality "practice" Condemned animations and more official lore drops coming soon. Since we want to make Condemned as good as possible, @404NotFoundDev_ and I need more practice to sharpen our skills. While we all like high-quality stuff, (I hope) we should understand that high-quality stuff takes time, which is why I haven't posted much lately. I have been extraordinarily busy with school, sports (cross- country), and a loss of motivation; I rarely have time to work on Condemned stuff. Honestly, the collab with Supercoder may come out before the first official Condemned Episode comes out. Also, I'm about 7% done with the "MEGA CHARACTER VECTOR REVAMP," and barely done anything about lore and story building. I have planned out a couple of scenes and have no architectural building vectors or landscapes done yet. This is gonna be fun. While I have you guys here, I also want to address how we will organize each episode. Each episode will be released as a studio, and I will post 1-10 min animation scenes on 1 project. 404Dev may also post the video game portion as well on the same episode studio. The projects will be added to the episode studio in chronological order, and scenes will be released in groups. I have no idea if I'm explaining this correctly, but picture this: I make a new Scratch studio called Condemned Episode (Blank). I then share 5 pre-made animated, voice-acted, and rendered scenes at the same time, and then they are all added to Condemned Episode (Blank). So you can then visit the Condemned Episode (Blank) Studio and watch every scene and play every video game part in chronological order. Think of each Condemned Episode (Blank) studio as a compilation. We apologize if this system seems wonky or complicated, but this is vital if we ever want to release Condemned. See you later, - Eric
Condemned Episode: 1 Studio Link: https://scratch.mit.edu/studios/51952082 idk if this works.