The original got taken down because I allowed myself to set my username for testing but ST did not like that. I removed it though IMPORTANT----------------------------------------------- If you backpack the engine, and put it in your project the cloud variables will be FAKE. so you need to switch to the background and delete and recreate all the cloud variables with the EXACT SAME NAMES. I think the same think happens with remixes but I have not tested it. If you use this engine in one of your projects put a link to it in the comments. -------------------------------------------------------- usernames may take sometime to load because they are sent one letter at a time, three times in a row to make sure they are not corrupted
This is an expanded version of @griffpatch 's Cloud multiplayer engine Additions (so far) ----------------------------------- Error messages Username support (clone username and My username variables contain said usernames) Limitations------------------------------------------ Can only send positive and negative integers (decimals will be rounded to the nearest integer) The total length of the number (including the negative) must be less than 10. Data is sent through on cloud variable so the encoding string can not be longer than 256 Error messages------------------ write over 9 cloud len limit