What if clicker games had oversimplified code for the function but too much code and detail for the visuals? There's a limit of the number, 1 Billion. if it goes past that then you finished the game. Not like you'll be able to get to 1 billion of course.
took me a while to make it so detailed. It uses a custom counter, blur as a shadow, and bouncy physics for it to be so satisfying.