Talis HP: 50/50 Quintessence: 6/12 Resistances: Most physical damage Weaknesses: Explosive attacks, AoE attacks, Damage-focused magic Passive: Anything You Can Do I Can Do Better: Once per battle, store an enemy's move, which can be used for the rest of the battle. If the ability has a price, that price is reduced slightly. Strike: 4 Arcana: 6 Bend: 8 Fortitude: 5 Items: Evil Tiny Arm Gun: 5 damage. Cannot be disabled or stolen in any way. i'd say nerf away if necessary but like... how am i even supposed to balance this if i don't know literally anything about combat
Lore: no Abilities: limbs are sharp, move around quickly, extend and do silly things. float independently of the body. can mimic sounds of any sort (this is unimportant in combat). capable of various sorts of illusory magic. clarifications: Damage focused magic means DAMAGE FOCUSED. it is MAGIC that HURTS THINGS and there is NOTHING else to it. the magic attack may not do ANYTHING besides inflict damage. the magic must be "magic that damages." generic fireball doesn't count. that conjures a NORMAL ball of fire USING magic. magic missile or generic death laser WOULD count. if that makes sense.