*************************************************************** Please read through all the instructions, notes and credits before playing. If you find any glitches, please notify me of them in the comments. *************************************************************** -=General Controls=- WASD - Fast Movement Arrow Keys - Slow Movement V - Inventory - Select with movement keys Space - Use Item - Uses item selected in inventory *************************************************************** ]][[Inventory Items]][[ - Sword - Attack with it - Bombs - You blow stuff up - Hookshot - Hook onto something and go towards it - Bow - WASD to aim and shoot with space - Book of Ice - Aim ice with WASD or guard by not - Book of Fire - Aim fire with WASD or guard by not - Boots - You go fast after charging - Hammer - It's pretty heavy, but powerful - Boomerang - WASD to aim - Feather - Jump - Cupcake - Gain a brief sugar rush - Counter Watch - It counts (It'll be important later) - Lens of Lies - It allows you to see lies and liars - Square Changer - You can change into B_S2 - Map - Look at the current screen you're on - Time Machine - Go forward and backward in time *************************************************************** ___Dev tools___ 1 - See Various Variables 6 - Change # of BTC (Not important for now) 7 - Point your mouse to where you want to go, then hit enter. 8 - Type in the exact room# of the room you want to go to. 9 - Freeze Camera 0 - Unfreeze Camera *************************************************************** The Runes of Ice Hard Mode World Record is now mine: https://scratch.mit.edu/projects/1273538986/ I sure do enjoy that game. NOTES TO SELF!!! - Bombs and Arrows Counters - Make Bomb Explosion Animation Believe me, this list was very full for this past week.
@buildbhhhd656 started the series, the whole series should be here: https://scratch.mit.edu/studios/51344683/ Inspired quite a bit from the older Legend of Zelda games I implemented the assets from Double I. That's it. \\\///\\\///LORE\\\///\\\/// Once upon a time, there was a square named Black_Square1. They fought both Boss1 and Boss2 for unknown reasons. Boss1 and Boss2 quickly went to war because Boss1 said "your" instead of "you're" and it was clearly an act of war. They both hired Black_Square1 to steal information from their counterpart, and Black_Square2 was built to confuse Boss2 into thinking it has Black_Square2 who destroyed his entire base, not Black_Square1. After some quests from Boss1, Boss2 decides to go into the past to not go to war with Boss1. Now we're here. ///\\\///\\\///\\\///\\\///\\\///\\\ -|*|-Glitches-|*|- 1: If you use the Hookshot between screen transitions, you can get stuck in walls. WARNING! You can't move in the walls. Use dev tool 7 to get out, then use the Hookshot again to regain speed. This shouldn't be a problem when I start making maps. 2: If you freeze the camera, go to any corner, unfreeze the camera and then immediately use the map, it does some weird stuff. WARNING! I haven't explored the full extent of this glitch. It could potentially allow you to phase into walls. Use dev tool 7 to get out if you do. 3: If you jump with the feather above a block and hold down, you clip into the block. You can solve this by jumping and holding up. 4: If you spam the map as fast as possible (it doesn't look fast on screen, but do it anyway) and move into a wall, you can phase through it. I fixed all the glitches except apparently any that have to do with phasing through walls. Can't wait to debug that.