You may need to refresh the page for the perspective to work “A painful and cold world barely hangs onto life, and sometimes it’s wise to help put its inhabitants to rest” Abilities: Born from Void Fluid - Void fluid cannot ascend you, and you can use it to progress cycles like a shelter Karmic spear - You spawn with a max of one karmic spear per cycle, if you hibernate with yours still with you, you won’t get another. Karmic spears act as an instant ascension similar to Saint’s ability. Karmic spears cannot be embedded into walls and floors, be lost to pits (they’ll be flung back up in a non-lethal way), or traded with scavengers. Karmic ties - You have no food pips, and do not need to eat to hibernate, instead you’ll lose karma passively every cycle (2 karma per hibernation), and must regain this karma by ascending creatures with your spear (every 3 creatures gives one karma). Karma flowers can be used to keep your karma at the same level through hibernation, using up the karma flower. You can have more than 10 karma, though that requires getting more echos. Unlock-able abilities: Upon meeting all available echos, you are able to warp through time (different than Watcher’s warp, because this is strictly time, not location as well). Warping requires 2 karma every time, or a karma flower. While in the past, you can re-encounter echos you already have met in the future. Only once you meet all echos in one time section, can you go back further. Upon getting all echos in Constructor’s timeline, you can finally return to the void sea and rest. You can choose to revisit the campaign at any time, however unlike most other campaigns, you’ll experience a world after the ending. You’ll be able to explore all the timelines freely (with the karma penalty still, of course), and just wander. You can also return to your timeline and swim down into the void sea. You still cannot ascend, however swim down enough and you’ll reach somewhere special… a unique version of Rubicon where you’ll encounter only the creatures you have personally ascended. It seems your powers weren’t strong enough to let them rest, so it’s time to clean up. The Saviour is the last campaign you unlock in the au, requiring every single other campaign in the au being completed first
Song: Sundown by James Primate