(Movement rework Changelog) Welcome to Prime Engine a simple engine that's easy to run on scratch and easy to modify. > Laggy use Turbowarp to Speed up the engine < please turn on interpolation and set resolution to 640x360 for the best experience https://turbowarp.org/1386858937?size=640x360&stuck&interpolate (Warning! do not turn on 60 fps the engine was built for it) > Controls < - Left and right arrows to move - A or S key to jump - Double tap or hold A or S to glide / dropdash - Down arrow or Up arrow look - Down arrow while walking to roll - Down arrow and A or S to spindash - Down arrow or Up arrow and E to show/hide variables - Down arrow or Up arrow and R to show/hide hud - Number keys 1 - 2 switches characters > Changelog < - remove dropdash hold - Changed hitbox size to 160 and 175 for sensor sprites - Added dropdash locking slider (press z) - Fixed climbing bugs - the game no longer lags when climbing - Reworked Speed - speed now waits until player x = 4 or -4 before starting x scrolling when scroll lock equals 0 - Reworked rolling - simplified the deceleration script in the speed controls - Reworked deceleration - simplified the dcel scripts > Known bugs < so knuckles is supposed to climb up and down the script is there it was working but it doesn't now for some reason - slow decel when turning around when jumping developer note: I really dont like this version so im gonna go back to version 17.4 and rebuild these features > Plans/todos < - Add Fps counter with toggle - Add optimization menu - Add climbing for Knuckles (70% progress) - Rework Jump physics (86% progress) - Rework slope physics (56% progress) - Add Tails - Add Custom Ability support (70% progress) > Credits < Engine made by @blujasonplays In game sprites made by @GoldMudkip Title screen and lives sonic and knuckles model based off of @XXX_Lancer 's old vectors > And Thank You for playing < please report bugs in comments or fix them yourself just remix the project. If you have any questions about the physics leave a comment about what you want clarified and i will add a comment in the project explaining it