You may need to refresh the page for the perspective to work “Attuned with flora, but at war with fauna, your patience and caution could be the difference between life and death.” Abilities: Plant passivity - all normally hostile plants (such as pole plants, monster kelp, and new ones for this au called dune maws, ect.) are completely passive to you, and will ignore your presence. Some plants even have special effects for you (such as pole plants letting you climb them). Plant growth - using a food pip, you can grow a random plant native to the region you’re in. These plants are never purely decorative, and always have a function (such as hostile plants, or edible plants). You have a very, very low chance of spawning a karma flower whenever you do this Animal hostility - lizards, vultures, owls, and other predators will prioritize you when possible, will be less likely to give up, and are much harder to tame. This does not apply to scavengers, however, but you do start with a lower scavenger reputation. The florist would be the second campaign you unlock in this au, and would take place around the equivalent of when survivor’s campaign takes place.
Song: Sundown by James Primate