Circles made using sine and cosine waves. Feel free to use in your own projects if you want. The difference is it uses cosine instead of sine as the y.
Sine and Cosine Explanation: Imagine you have a circle. Sine shows where the x of that circle would be at a certain point. For example, if you drag ([sin] of (0)) onto your workspace, you would end up with 0, because that is the center of all circles. to translate the x, you would just add onto that, for example "Set X ((([Sin] of (0)) + (xOffset)))" and x offset was 1, then the x would be moved 1 pixel to the right. to change the size, you would just multiply ([Sin] of (Number)) by the radius, then add the x offset. Cosine is the exact same, but for the Y axis. they could also be swapped so cosine is the x.