hhhhey so I LOVE the backrooms + liminal music and spaces it makes me unfathomably happy and relaxed to see liminal spaces tbh. I love love love this idea very much and am applying it to my current ghosts tbh. I WILL ADD ART I promise. I have the backdrops just not the art made, yk? > level 309 : the butterfly garden > resident host : Dappledkit, or Entity 517 > awareness : 7 / 10 > danger : 2 / 10 ̶S̶̶T̶̶A̶̶B̶̶L̶̶E̶. ̶S̶̶U̶̶P̶̶E̶̶R̶̶V̶̶I̶̶S̶̶I̶̶O̶̶N̶ ̶U̶̶N̶̶N̶̶E̶̶C̶̶E̶̶S̶̶S̶̶A̶̶R̶̶Y̶. > Entity 517 is extremely sweet to passersby, loving to help out and bring smiles to people when they ask for it. She loves showing off her flowers and butterflies. Some of her butterflies have healing properties, and she's happy to seek them out to show to the people she trusts. The only thing is, she does not like orange. There's not a single orange butterfly or flower in her entire sanctuary, which stretches on forever. She will become extremely guarded and irritable around the color orange - if it's a cat's pelt color, she doesn't seem to mind as much, but she's cautious of those wearing orange as an accessory or clothing choice. Entity 517 has unknowingly brought the butterflies into her space and does not and cannot get rid of them. They have healing properties and have been known to heal even snapped bones. > level 821 : the warm inn > resident host : Joyspirit , or Entity 108 > awareness : 4 / 10 > danger : 8.5 / 10 ̶U̶̶N̶̶S̶̶T̶̶A̶̶B̶̶L̶̶E̶. ̶S̶̶U̶̶P̶̶E̶̶R̶̶V̶̶I̶̶S̶̶I̶̶O̶̶N̶ ̶C̶̶R̶̶I̶̶T̶̶I̶̶C̶̶A̶̶L̶. > Entity 108 is consumed by rage unknown to most other entities. Very unstable and dangerous to interact with, he is found taking out his rage on those nearest to him. He tends to glow when he gets closer, so if you avoid the glow, you will avoid encountering 108. He's most triggered by laughter or smiling, as well as duck noises. If you even say the word "quack," you will be hunted down. Entity 108 is prone to charging, biting, and clawing. He utilizes his knowledge of the floor to his advantage, cutting off exits and stalking the entrances to his floor. Many people have escaped, but those who haven't outnumber those who have. The rooms themselves are safe places - Entity 108 has lost track of the keys and the numbers to each room. As long as you don't leave the door unlocked, a lot of the time 108 is unable to access the room. That won't stop him from trying - and there's no food in any of the rooms, either. If you find a locked door, leave it alone - that's an unfortunate soul who was too loud opening or closing their door. 108 is tireless. 108 especially hates ducks. He cries at the sight of live ducklings, and although he does not harm ducks, it makes him more irate. The inn itself is not endless - there is exactly 30,000 rooms in total. Time moves much slower in the rooms than in the hallways. There is only one level in floor 821. > level 22 : > resident host : Bandwingmask, or Entity 240 > awareness : 4 / 10 > danger : 5.5 / 10 ̶S̶̶T̶̶A̶̶B̶̶L̶̶E̶. ̶S̶̶U̶̶P̶̶E̶̶R̶̶V̶̶I̶̶S̶̶I̶̶O̶̶N̶ ̶R̶̶E̶̶Q̶̶U̶̶E̶̶S̶̶T̶̶E̶̶D̶. > Entity 240 is extremely friendly, and often gets lost in his own floor. Time passes at a high rate here. While 240 himself means no harm, he often gets confused about where he is or where he's going, often in the middle of sentences. He means well, and likes to help those who are lost. His warehouse has a few supply cabinets in it, and its items change each time that it is closed or opened. The cabinets are small on the outside, but on the inside, they can be larger than the entire warehouse itself on occasion. Digging through the drawers is not recommended, as once they are closed, the items inside are not recoverable. This includes living things. Do not try to directly ask 240 about anything on the floor. While the effects of this have not been observed, this leads to wanderers becoming lost and non-recoverable.